![]() It could fit into GW2 as an Elite spec for Thief. But with the twist of not being useless when it comes to fighting because you can stab things, shoot things or use your voice to send high power sound waves to hurt and debilitate your foes. It's fun, because it's your traditional "Bard" support class. Throw in a new Legend that would let them fill a ranged DPS role as the spec's unique one and that'd work just fine. Whereby it causes their Legend F2's to become transformation skills, providing them with a new set of weapon skills and enhanced stats based off the particular Legend. It could fit into GW2 as an Elite spec for Revenant. It's fun because you can switch forms to access new skills which can fulfil different roles (Bear form = Tank, Cat form = melee DPS, Moonkin form = ranged DPS, Tree form = Healing) Enemy gets -100 Power and Condi Damage, Necro and allies get 100 Power and Condi damage) Potentially, also providing the stats to nearby allies too (Since Traders were often wanted to give stat boosts to allow twinking gear on), I'm imagining something similar to how Warrior Banners work only instead of the constantly buffing AoE it's a one shot siphon with a duration with of course the same stat modifier applied to enemies as stat down (I.e. Give them Rifle to work similarly to Trader's signature Shotgun (Or P/P as Traders often dual wielded one handed shotguns) and then give them Manipulation utilities that allow them to siphon stats from their enemies. It could fit into GW2 as an Elite spec for Necromancer. It's fun because you get to steal a ton of stats from your enemies to make them weak and make you strong. It would be a Medium profession and probably called something like the Monster Slayer or just Slayer for short. If I was to add it, I'd have the class have a unique transformation mechanic as its F abilities and have an odd selection of skills since its capturing monster skills. I adore these types of classes and these types of games. I really enjoyed games like that, Castlevania Symphony of the Night having a skill and passive capture mechanic like this too. Probably not the weapon skills just so you could kill the monsters to capture them. If I was to implement that into GW2 I'd definitely have you roaming the world in search of monsters to capture your mechanic skills as well as your utility and elite skills. Hunting monsters for new skills would be a breath of fresh air for me so a class like that is one I would like to see more in games in general. Although I don't generally like how FF did the blue mage, I do enjoy the signet capture from GW1. For myself, I really like the idea of the Blue Mage from the Final fantasy series. ![]()
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